Бесплатные строения и их содержание:
Используя Блокнот (или другой текстовый редактор) откройте файл "buildings" в каталоге "/East India Company/Data/AI". В нем будут следующие строки:
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// building config
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Buildings
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{
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Admiralty
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{
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name = str_ADMIRALTY
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}
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CompanyHouse
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{
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name = str_COMPANYHOUSE
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}
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Fort
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{
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name = str_FORT
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0
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{
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price = 0
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wood = 0
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stone = 0
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iron = 0
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upkeep = 0
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build_time = 0
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// special - number of cannons defending port
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special = 0
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}
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1
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{
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price = 50000
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wood = 40
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stone = 80
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iron = 30
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upkeep = 3500
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build_time = 4
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special = 5
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}
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2
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{
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price = 120000
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wood = 80
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stone = 150
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iron = 50
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upkeep = 10000
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build_time = 10
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special = 10
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}
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3
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{
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price = 200000
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wood = 100
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stone = 200
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iron = 70
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upkeep = 25000
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build_time = 12
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special = 25
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}
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4
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{
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price = 350000
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wood = 150
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stone = 300
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iron = 100
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upkeep = 50000
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build_time = 20
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special = 40
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}
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}
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Garrison
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{
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name = str_GARRISON
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0
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{
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price = 0
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wood = 0
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stone = 0
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iron = 0
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upkeep = 0
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build_time = 0
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// special - amount of 50 marine detachments
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special = 0
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}
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1
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{
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price = 25000
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wood = 30
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stone = 20
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iron = 0
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upkeep = 2000
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build_time = 2
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special = 2
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}
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2
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{
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price = 40000
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wood = 60
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stone = 40
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iron = 0
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upkeep = 6000
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build_time = 4
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special = 5
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}
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3
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{
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price = 75000
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wood = 100
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stone = 70
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iron = 0
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upkeep = 10000
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build_time = 6
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special = 15
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}
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4
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{
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price = 100000
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wood = 200
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stone = 150
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iron = 0
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upkeep = 15000
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build_time = 8
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special = 25
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}
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}
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ShipYard
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{
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0
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{
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price = 0
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wood = 0
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stone = 0
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iron = 0
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upkeep = 0
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build_time = 0
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}
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1
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{
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price = 30000
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wood = 50
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stone = 40
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iron = 25
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upkeep = 2000
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build_time = 2
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}
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2
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{
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price = 62000
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wood = 90
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stone = 70
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iron = 40
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upkeep = 5000
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build_time = 4
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}
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3
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{
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price = 120000
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wood = 180
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stone = 150
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iron = 70
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upkeep = 15000
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build_time = 6
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}
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4
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{
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price = 185000
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wood = 250
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stone = 200
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iron = 100
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upkeep = 25000
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build_time = 8
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}
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}
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TownHall
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{
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name = str_TOWNHALL
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}
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TradingPost
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{
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name = str_TRADINGPOST
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0
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{
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price = 0
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wood = 0
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stone = 0
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iron = 0
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upkeep = 0
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build_time = 0
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// special - discount in %
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special = 0
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}
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1
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{
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price = 8000
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wood = 40
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stone = 40
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iron = 25
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upkeep = 1500
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build_time = 2
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special = 5
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}
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2
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{
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price = 15000
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wood = 80
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stone = 80
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iron = 50
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upkeep = 3000
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build_time = 4
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special = 10
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}
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3
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{
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price = 32000
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wood = 150
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stone = 150
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iron = 80
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upkeep = 8000
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build_time = 6
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special = 15
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}
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4
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{
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price = 72000
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wood = 250
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stone = 250
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iron = 100
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upkeep = 15000
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build_time = 8
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special = 20
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}
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}
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UnionHouse
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{
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name = str_UNIONHOUSE
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}
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WareHouse
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{
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name = str_WAREHOUSE
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0
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{
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price = 0
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wood = 0
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stone = 0
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iron = 0
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upkeep = 0
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build_time = 0
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// special - capacity
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special = 0
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}
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1
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{
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price = 5000
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wood = 0
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stone = 0
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iron = 0
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upkeep = 500
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build_time = 2
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special = 200
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}
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2
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{
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price = 8000
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wood = 80
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stone = 40
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iron = 0
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upkeep = 1000
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build_time = 4
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special = 400
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}
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3
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{
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price = 15000
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wood = 160
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stone = 80
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iron = 30
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upkeep = 2000
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build_time = 6
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special = 600
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}
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4
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{
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price = 20000
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wood = 250
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stone = 150
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iron = 50
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upkeep = 4000
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build_time = 8
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special = 800
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}
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}
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}
Под каждым из зданий отображаются уровни. К примеру:
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Buildings { Admiralty { name = str_ADMIRALTY }
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CompanyHouse { name = str_COMPANYHOUSE }
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Fort { name = str_FORT
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0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0
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// special - number of cannons defending port special = 0 }
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1 { price = 50000 wood = 40 stone = 80 iron = 30 upkeep = 3500 build_time = 4
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special = 5 }
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2 { price = 120000 wood = 80 stone = 150 iron = 50 upkeep = 10000 build_time =
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10 special = 10 }
Эти уровни отображают количество ресурсов, необходимых для постройки здания на каждом из пяти уровней. Измените один (или все, если необходимо) из них. К примеру:
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Buildings
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{
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Admiralty
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{
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name = str_ADMIRALTY
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}
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CompanyHouse
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{
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name = str_COMPANYHOUSE
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}
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Fort
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{
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name = str_FORT
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0
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{
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price = 0
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wood = 0
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stone = 0
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iron = 0
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upkeep = 0
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build_time = 0
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// special - number of cannons defending port
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special = 0
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}
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1
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{
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price = 1
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wood = 1
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stone = 1
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iron = 1
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upkeep = 1
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build_time = 1
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special = 5
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}
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2
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{
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price = 1
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wood = 1
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stone = 1
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iron = 1
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upkeep = 1
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build_time = 1
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special = 10
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}
То есть теперь здание "Fort" 1-го уровня стоит 1 золота, 1 леса, 1 камня, 1 железа, 1 золота на содержание и строится 1 месяц.
Модификация кораблей:
Используя текстовый редактор измените файл "shiptypes" в директории "\East India Company\Data\AI". В данном файле содержится конфигурация всех кораблей: цена, количество HP, количество пушек, объем трюма и т.д. Изменение этого файла повлечет за собой изменение геймплея, поскольку AI использует эти же настройки для покупки и использования своих кораблей.
К примеру:
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galleon
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{
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// name from locale
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type = str_SHIP_TYPE_GALLEON
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unit = uSHIP_galleon
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part1 = pSH_ga01
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warship = 1
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speed_strategic = 0.05
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speed_tactical = 0.50
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maximum_speed = 8
Следующие строки содержат информацию о количестве HP, парусах и пушках в тактическом режиме.
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hitpoints_hull = 700
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hitpoints_sails = 700
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hitpoints_cannons = 18
Следующие строки содержат информацию об экипаже (max, min, обслуга пушек).
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crew_max = 120
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crew_min = 20
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cannoncrew_size = 3
Следующие строки содержат информацию о цене (покупка, разлочивание, ремонт и т.д.).
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price = 75000
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unlockPrice = 150000
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repairPrice = 10
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repairHullPrice = 26
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repairSailPrice = 9
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repairCannonPrice = 200
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ammoPrice = 20
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crewPrice = 10
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marinePrice = 20
Количество месяцев, необходимых для постройки:
Объем трюма:
Дальность и повреждения пушек:
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cannon_range = 1100
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cannons_max = 18
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cannon_type = 2
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solid_max = 180
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grape_max = 90
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chain_max = 90
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fire_max = 90
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visibility_range = 1000
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sailing_range = 2500
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shipyard_min = 3
Игровое время, когда корабль можно исследовать:
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available_from = 1600
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hull_low = -4.9
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hull_high = 9.0
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sail_low = 10.5
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sail_high = 60
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draft_min = -2.0
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draft_max = 2.0
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sail_speed = 0.6
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bank_speed = 0.025
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arcade_turn_speed = 0.015
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arcade_rudder_max = 22.0
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normal_turn_speed = 0.015
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normal_rudder_max = 19.0
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simulation_turn_speed = 0.013
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simulation_rudder_max = 15.0
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rudder_speed = 0.06
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rudder_damp = 0.03
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weight = 10000
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construction_time = 8
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sail_damage_scale = 1.0
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}
Автор: Станислав Деменок
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